Server Rules

Please read these rules before playing as they are actively enforced by staff.

Collecting video evidence and promptly submitting it to staff helps us make expedient decisions for policy enforcement.
We recommend NVidia's ShadowPlay and its "Instant Replay" feature to be set to at least 5 minutes.

Player Initiative and Creative Roleplay

Engaging actively in roleplay is essential for a vibrant and dynamic gameplay experience. As a player, taking the initiative to create and participate in roleplay scenarios without waiting for a Game Master (GM) to direct you is highly encouraged. This section highlights the importance of player-driven storytelling and provides examples of how you can trigger interesting roleplay scenarios on your own.

Understanding the Importance of Player Initiative

Player initiative enriches the gameplay environment for everyone by introducing unexpected and organic roleplay opportunities. It shows a willingness to deepen the immersive experience and allows for a more fluid and diverse narrative to unfold. This proactive approach not only enhances your own roleplay experience but also contributes positively to the community by setting an example for others to follow.

Creative Ways to Initiate Roleplay

  1. Create Your Own Mini Storylines: Create mini storylines during events or passive RP. For instance, if your ship is in a combat zone, initiate a security sweep of the ship, inviting others to participate or attend; or if you're in engineering, say that you've detected an unknown device mounted within the warp core that could be a explosive device; be creative!
  2. Random, Unexpected Acts: Perform unexpected actions towards other players that fall within the rules. These actions can lead to intriguing storylines or alliances/rivalries.
  3. Environmental Interaction: Use the world around your character to create scenarios. For example, if there's a power outage in a part of the city your character lives in, roleplay their reaction and interact with others affected by it.

By initiating your own roleplay scenarios, you actively contribute to the richness and depth of the game's world. Whether through creating events, engaging with the environment, or personal character development, your actions encourage collaborative storytelling and a cohesive community experience.

Embracing player initiative does not mean disregarding the established rules or lore; rather, it's about finding creative ways within those boundaries to enhance the story for yourself and those around you. The most memorable roleplay moments often stem from player-driven content, showing the power of imagination in shaping our shared narrative.

Section A: General Rules

  1. Roleplay as if you were in the show.
  2. Do not leave or end your game to avoid RP situations.
  3. Anything NSFW is strictly prohibited.
  4. Do not interact with players who haven't fully loaded in or are at spawn.
  5. Report rule violations; do not retaliate.
  6. Do not exploit bugs or glitches.
  7. Do not spam or advertise.

Section B: New Life Rule (NLR)

You cannot use knowledge obtained shortly before your character's death to influence future gameplay or decisions. This rule ensures that death has weight within the roleplay context and promotes immersion and fairness.

Example: If your character is killed during an infiltration mission and you learn the location of a hidden enemy base, your character cannot use or communicate this knowledge upon respawning or reincarnation, as they would not realistically remember this information after death.

Section C: Metagaming (MG)

Do not share/receive in-game information through out-of-character channels. Metagaming involves using knowledge that your character has not naturally acquired in the game world, breaking immersion and potentially creating unfair advantages.

Example: If during a gameplay session, you are attacked by a group of players from a rival faction, and you learn through a Discord chat that they’re planning a second attack at a specific location, acting on this information in-game would be considered metagaming. Your character should only make decisions based on information they have learned through in-universe interactions and experiences, not from out-of-character conversations or resources.

Section D: Random Death Match (RDM)

  1. Combat actions must be rooted in thoughtful, character-driven roleplay.
  2. Unjustified aggression, including disruptive or trolling behavior under the guise of "going crazy," is not allowed.
  3. Creativity in roleplay is encouraged, but must not infringe on the gameplay experience of others.

Section E: Fair Play and Powergaming (PG)

  1. Respect Player Agency: Always interact fairly. Do not force actions or outcomes on other players without giving them a chance to respond or influence the situation. This ensures everyone has control over their character's story.
  2. Utilize the /roll Command: For actions where two or more players' characters have conflicting goals (e.g., combat, medical, etc), use the /roll command to determine outcomes. This introduces an element of chance, making interactions more unpredictable and fair.
  3. Stay Within Universe Limits: Avoid performing actions or possessing abilities that are impossible or highly improbable within the show's universe. This includes but is not limited to unrealistic technological hacks, invincibility, or omnipotence. Keeping actions realistic enhances the overall gameplay experience for everyone.

Section F: Conflict Resolution

  1. Resolve conflicts through in-character actions first, such as negotiation, arrest, or mediation.
  2. Escalate to staff only if these efforts fail, to maintain immersion and allow for natural story progression.

Section G: Prison Roleplay

Interrogations, processing, and any form of detention should be carried out swiftly and meaningfully. The aim is to enrich the roleplay experience without unnecessarily prolonging detainment.

  1. Arrests must quickly lead to the use of the jail NPC for processing (if possible), to enforce fair detention times.
  2. Detainment should not exceed 5 minutes unless justified by meaningful roleplay reasons.
  3. Detainees should not be left unattended. Brief absences (2 mins or less) are only acceptable for necessary, temporary RP away from the detainee.
  4. If longer detention is needed for roleplay reasons (e.g., interrogation, trial), this must be clearly communicated to the detainee to enhance the roleplay experience for all involved.

Section H: No Intent to RP (NITRP)

Players must always engage in roleplay with the intent to contribute to the storyline and the overall gameplay experience of all participants. Actions that demonstrate a lack of intent to roleplay or undermine the immersion and enjoyment of the game for others are not permitted.

This includes, but is not limited to:

  1. Refusing to engage in roleplay scenarios without valid in-character reasons.
  2. Repeatedly disrupting ongoing roleplay for others without contributing in a meaningful way.
  3. Failure to follow roleplay cues from other players, leading to a breakdown in collaborative storytelling.
  4. Engaging in actions that blatantly disregard the established lore, setting, or character behavior as defined within the game.

Lack of intent to RP detracts from the immersive experience and can result in warnings or further disciplinary actions, depending on the severity and recurrence of the behavior.

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